36SPEED LIMIT
The task
P starts at 0 and follows X, but each step it moves by 10 at most.
For each value of X, send where P lands.
The board
Key idea
Position at one end, target at the other; the step is clamped both ways and sent back.
Hints
Each hint goes a step further than the one before. Open them one at a time.
Hint 1Show
Let the right core keep the position and send it over before each step.
Hint 2Show
Work out the step on the left, keep it between -10 and 10, and send it back.
Hint 3Show
JG and JL after a SUB tell you which side of a limit you are on.
Solution
Reveal the Full SolutionThe complete program for SPEED LIMIT. Open it only when you want the answer.
The reference program
The game's own solution. It passes every test and scores exactly par on every benchmark.
fSC-2 standard
IN P1
MOV B, A
IN P0
SUB B
SUB 10
JG H
ADD 20
JL N
SUB 10
JMP O
H: MOV A, 10
JMP O
N: MOV A, -10
O: OUT P1bSC-2 standard
OUT P0
MOV B, A
IN P0
ADD B
OUT P1- CYCLES
- 575
- at par
- ENERGY
- 3424
- at par
- NODES
- 2
- at par
- INSTRUCTIONS
- 19
- at par